The Builder Design Pattern provides us with a series of methods that can act as an aid in order to let the consumer of your class better understand what is happening under the hood.
But it is considered an Anti-Pattern by some developers.
Why use Builder Design Pattern?
It's an alternative to using multiple constructors
by overloading them with more and more parameters.
What are the pros?
- There are tools that allow you to get hints of what the name of the parameter is, which may help if their names are informative, but it is not always the case. Like, for example: reading code on GitHub or another IDE/editor.
- You don't need to have all the data required to pass it to your object right when you initialize it.
What are the cons?
- You can end up having methods that require others to be ran in a certain order; otherwise, the consumer will run into issues if you implement it wrong.
- The chain of methods can get really long depending on the implementation.
- The consumer may forget to finish up the statement with the
build()
method and not get the results they expected. - Uses more memory resources.
How can we avoid it?
Default Parameters
Kotlin supports default parameters (Which is also available in other languages like C# and JavaScript).
fun pow(base: Int, power: Int = 2): Int {
// ...
}
This can work as an alternative to method overloading, since the consumer of this method can use it like this:
pow(2) // outputs 4
pow(2, 3) // outputs 8
Which can make our life easier by only having to maintain a single method.
Named Arguments
This allows our consumers to not only type in exactly what argument they want to assign to an exact parameter, but we can also reorder them in whatever way we want. This can be handy when dealing with "legacy code" that can be hard to understand because of how many parameters requires.
pow(base = 4, power = 3) // outputs 64
pow(power = 3, base = 4) // also outputs 64
Can we combine them?
Of course, my dear Watson!
pow(base = 3) // outputs 9
In the example above we are passing the base
argument as a named argument
and the power
is using the default parameter
value in our method signature.
Now that we know how to do this, we can use them to avoid the Builder Design Pattern in Kotlin.
First, let's check out the code we would have to write in Java by creating a simplified version of a Hamburger class
:
// Hamburger.java
public class HamburgerJava {
private final boolean hasKetchup;
private final boolean hasTomatoes;
private final int meats;
private HamburgerJava(Builder builder) {
hasKetchup = builder.hasKetchup;
hasTomatoes = builder.hasTomatoes;
meats = builder.meats;
}
public static class Builder {
private boolean hasKetchup;
private boolean hasTomatoes;
private int meats;
public Builder(int meats) {
if (meats > 3)
throw new IllegalArgumentException("Cannot order hamburger with more than 3 meats");
if (meats < 1)
throw new IllegalArgumentException("A hamburger must have at least 1 meat.");
this.meats = meats;
}
public Builder addKetchup(boolean hasKetchup) {
this.hasKetchup = hasKetchup;
return this;
}
public Builder addTomatoes(boolean hasTomatoes) {
this.hasTomatoes = hasTomatoes;
return this;
}
public HamburgerJava build() {
return new HamburgerJava(this);
}
}
}
Now, let's see how we can use our HamburgerJava class
:
HamburgerJava doubleMeatWithEverything = new HamburgerJava.Builder(2)
.addKetchup(true)
.addTomatoes(true)
.build();
Cool, maybe some of you guys are used to this.
Now let's take a look at the Kotlin implementation in our Hamburger class
:
// Hamburger.kt
class Hamburger(
val meats: Int,
val hasKetchup: Boolean = false,
val hasTomatoes: Boolean = false
)
Let's see how it looks when we try to use it:
val doubleMeatWithEverything = Hamburger(
meats = 2,
hasKetchup = true,
hasTomatoes = true
)
By using named arguments
and default parameters
we can avoid the problem of not knowing what values we are being passed to each parameter and have only a single constructor to maintain.
The only cons we have with this approach is that we lose the ability to pass in values to our object after it's creation.
Which is something I don't think is that common, or is it? 🤔