In Tree Protocols

Gary Kramlich - Oct 19 '23 - - Dev Community

Determining what protocols to carry in our source code tree never really had a standard or process until recently. In this post I'm going to describe the process we're currently adopting and the events that led to it.

Way back when we used to accept protocols into the tree without much hesitation. For example, we added a protocol Plugin for GroupWise that was gifted to us by Novell even though we couldn't actually test it because we didn't have a GroupWise server.

We had similar situations with SameTime and Zephyr where we also had no access to a server which meant we couldn't test anything. It should come as no surprise that these protocols started to bit rot immediately only seeing updates when a technical user with enough patience would work with us to fix issues.

Other times new protocols would get added by existing Pidgin developers because of their interest in it. This was generally okay because if someone reached Developer status, they had gained enough trust from the other developers and were expected to be around for quite a while. See Pidgin Developer Tiers for a more in-depth description.

As you may have guessed, over time developers would lose interest in the protocols they brought in which would then of course start bit rotting as well. This happened with the popular protocols too, but sometimes that was just due to their complexity like the OSCAR protocol that AIM and ICQ used.

While bit rot is a huge issue, the bigger issue with proprietary protocols especially, is keeping up with changes. With proprietary protocols changes are never expected and must be reversed engineered. This of course is all expected as these are proprietary protocols and there aren't supposed to be third party implementations by design but it's a huge burden to stay on top of.

But the unexpected changes in proprietary protocols still aren't nearly as bad as dubious legality of the reverse engineering processes. While I believe we have always followed the law here, that doesn't mean our contributors have.

I recall one contributor, a very long time ago, that was boasting about de-compiling an official client and using that to write patches for us. We of course had to reject those patches as they would have put the rest of the project as risk as that method of reverse engineering is to the best of my knowledge, illegal.

This dubious legality even led to us losing a contributor a few years ago. This contributor had immigrated to the United States on a work visa, and the legal department at the company they were working for decided that this legal dubiousness wasn't an acceptable risk and stated they could no longer work on Pidgin while employed there.

We were of course understanding of the situation, and as you expect, the contributor found something else to do with their free time and hasn't returned to the project. There's no ill will here, but we did learn an important lesson here about how others see some of the code that we carry.

So with all that history out in the open, lets move on to how we're moving forward.

To put it succinctly, Pidgin 3 will only have Open Source/Open Specification protocols in its source code tree that we can actually test. In doing so we will remove all legally questionable source code from our tree and thus avoid the previous situation where we lost a contributor.

This means that the core protocols we'll be aiming to have are Bonjour, IRCv3, and XMPP. We're not aiming to have these all done by 3.0, but these are acceptable for us to have in tree.

You might have noticed that Zephyr is not on this list even though it's an open protocol. We actually already removed the Zephyr implementation because we could not test it and because some of the code still use K&R functions as well as other pre-ansi C stuff.

Similarly, SILC has been removed because we can't connect due to a crash. We're not sure if it's the client library or the server that is the cause and looking deeper into it didn't seem like a good use of time.

When it comes to proprietary protocols they are going to have to live as separate repositories. I know this has been problematic for users especially when it comes to stuff like Facebook, Discord, and others, but this is just the way it has to be.

For starters, when something changes in these protocols, updates need to come as soon as they're ready. Releasing Pidgin is, complicated to say the least, and is not quick at all. So if these protocols were in the main tree, we'd have to force them into micro releases to get them out as fast as possible because the protocol would be broken but that importance is hidden expectations of a minor version number. They'd also be subject to string freezes and other quirks about our release process.

But the real problem that users have with protocols not being in the main distribution is one of discovery. Sure we have the plugins list to help people find them, but most users don't go to our website.

The plan to solve this is to add an "addon store" inside of Pidgin, similar to the Chrome Web Store and FireFox Add-ons.

This has been a concept we've been designing for a while but haven't actually built yet. A few interested parties have put together a few proof of concepts, but we haven't quite gotten to an minimum viable product yet. If this is something you might be interested in, please reach out!!

So there you have it. Our new policy of including protocol plugins into the main source tree is that it must be Open Source/Open Specification. That means stuff like SIP, Mastodon, and Matrix could one day land in tree, but due to resources constraints, aren't on our road map.

Proprietary protocol plugins will all be moved out of tree (only Gadu Gadu remains at the moment) but we plan to help users discover them via an add-on store that will also keep them up to date.

I hope you're enjoying these posts! Remember they go live for patrons at 9AM CST on Mondays and go public at 12AM CST on Thursdays! If there's something specific you'd like to see me cover here, please comment below!

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