Writing code is a fundamental skill every junior software developer needs to master. However, coding skills are no longer the biggest differentiator at senior and above levels. Every senior engineer is expected to have solid coding skills, and growing to higher levels based on coding alone is rare.
If not coding, then what?
If coding is not the skill to grow beyond senior levels, what skill is it?
This question has no correct answer, as no single skill can elevate you to the staff+ levels.
However, software development is a team sport, and successful senior engineers must focus on many areas besides coding. They are often responsible for projects spanning one or more teams. They drive the design, collaborate with partner teams, communicate progress, etc. Doing all this work effectively requires good communication skills, especially writing (which I consider one of the Universal Skills.)
Why writing?
Writing clarifies thinking and promotes the exploration of ideas. I don't know how many times I thought I understood something, only to struggle to summarize it in writing. But once I succeeded, I had a much deeper grasp of the concept and noticed new insights I hadn't considered before.
Thanks to its durability and asynchronous nature, writing is also a great way to scale. You can write something once and refer to it later. Your readers can benefit from it even if you are not around. Here are a few examples from the software engineering field:
- Project execution plans are useful for aligning all interested parties: the team that will execute the project, partner teams, your manager, etc., without having to talk to them individually.
- Documentation helps avoid explaining the same concepts again and again. It protects the team from scrambling when a key team member leaves the project or the team (see also: bus factor)
- Design documents allow for gathering feedback without holding a meeting for all interested parties. They are also an invaluable resource to understand why certain design choices were made and what alternatives were considered.
Writing is difficult
Writing is not natural for most people. Making the content clear, concise, and well-organized is grueling work.
I often see software developers dismay when I ask them to write a rollout plan or a design doc. Some tell me they were relieved to graduate from college because it meant they would never have to write again, and I am shuttering their world.
There are also other reasons why writing is difficult. Many developers have to write in a non-native language. But even native speakers often struggle because the way of writing they learned at school does not serve them at work.
Opportunities to practice writing.
Even though writing becomes important gradually, it doesn't mean you should wait to improve it. On the contrary, the sooner you start, the better. Fortunately, every developer has plenty of opportunities to practice writing on the job.
Emails
Emails are everyone's bread and butter these days. However, many emails are hard to read and understand and, as a result, fail to achieve their goal.
In my first job, our manager asked us to send a weekly email summarizing what we worked on and accomplished in the past week. I was proud of my reports: they were very detailed and explained everything. Despite these emails, my manager kept asking me what I had been working on. When I saw one of these emails years later, I understood. He never read them. I couldn't blame him - it was an unbearable wall of text.
Memos / Announcements
Posts, memos, and announcements meant for a wide audience need to be tailored to that audience. Otherwise, readers won't understand them and will give up reading them.
I recently read a post from my co-worker reporting on the status of our project. The audience of this post was broad (more than 150 people) and included managers, directors, and partner teams. The technical details in this post left me lost despite my heavy involvement in this project. I can only guess what others took away from this post.
Design documents
Good design documents explain complex topics using simple language. This combination makes them hard to write, but the payoff is worth the effort. Confusing design documents lead to lengthy discussions, feedback on unimportant matters, and frustration.
I once asked a junior engineer to write a design document explaining how he plans to implement a feature we promised to deliver. What I got was an untitled Google Doc with no text and two pictures - a diagram and "The Starry Night" by van Gogh. While I have nothing against "The Starry Night", the document didn't give me the faintest idea about the design of the feature, assumptions, and considered alternatives.
Code review feedback
The main purpose of sending code for review is to gather feedback. But giving short, clear, and actionable feedback professionally is an art. The conclusion: if you want to improve your writing, you should review a lot of code (and provide feedback).
Code comments
I am not a huge fan of writing code comments, but in some situations, they are warranted. Unfortunately, many code comments are so poorly written that it is sometimes hard to tell if they are there to help you or make you more confused.
The main challenge with code comments is that they need to be short to not overshadow the code but must clearly explain intricate ideas that the code cannot express. These requirements make writing code comments good practice.
Documentation
Writing documentation is one of the least favorite tasks software developers want to do. Yet, it often is one of the most impactful they can do. Good documentation helps put out on-call fires faster, makes onboarding new team members easier, and reduces randomization caused by repeatedly answering the same questions. By writing documentation, you help your team achieve more and polish your writing skills.
Bug reports
If you want someone to do something for you, you need to make it as easy as possible for them to do it. If you don't, what you are asking for will take a long time or will never get done.
This rule applies perfectly to bug reports. If you encounter a bug that blocks your work, writing a clear bug report dramatically increases the chances of getting the issue fixed. Despite this, many reported bugs are incomprehensible.
At Microsoft, I worked on a few high-profile open-source projects like Entity Framework or ASP.Net Core. As thousands of developers used our products, we received a decent number of bug reports. Unfortunately, we often couldn't understand what issue was being reported, how to reproduce it, and the expected behavior. Following up on these issues was painful. The back-and-forth took weeks. The "bugs" slipped from release to release while we were waiting for the details we requested. Eventually, we closed most of these bugs without resolution as it was hard to prioritize them over other issues we could immediately investigate and fix.
💙 If you liked this article...
I publish a weekly newsletter for software engineers who want to grow their careers. I share mistakes I’ve made and lessons I’ve learned over the past 20 years as a software engineer.
Sign up here to get articles like this delivered to your inbox:
https://www.growingdev.net/