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Code
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Challenging Maze Game</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
background: #000;
font-family: 'Arial', sans-serif;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
overflow: hidden;
}
h1 {
position: absolute;
top: 20px;
color: #00FF00;
font-size: 2rem;
text-align: center;
width: 100%;
}
.game-container {
position: relative;
width: 400px;
height: 400px;
border: 5px solid #00FF00;
display: flex;
justify-content: center;
align-items: center;
}
.maze {
position: relative;
width: 380px;
height: 380px;
background: radial-gradient(circle, rgba(0, 0, 0, 0.9), rgba(0, 255, 0, 0.1));
border: 2px dashed #00FF00;
}
.ball {
position: absolute;
top: 10px;
left: 10px;
width: 20px;
height: 20px;
background-color: #FF4500;
border-radius: 50%;
box-shadow: 0 0 15px #FF4500, 0 0 50px #FF4500, 0 0 100px #FF4500;
transition: 0.1s linear;
}
.walls {
position: absolute;
background-color: #00FF00;
z-index: 1;
}
/* Existing walls */
.wall1 { top: 0; left: 100px; width: 20px; height: 180px; }
.wall2 { top: 200px; left: 100px; width: 20px; height: 180px; }
/* Wall 3 with hole */
.wall3 { top: 100px; left: 300px; width: 20px; height: 120px; }
.wall3-hole { top: 260px; left: 300px; width: 20px; height: 120px; background-color: transparent; }
/* Wall 4 with hole */
.wall4 { top: 100px; left: 100px; width: 100px; height: 20px; }
.wall4-hole { top: 100px; left: 220px; width: 100px; height: 20px; background-color: transparent; }
/* New additional walls */
.wall5 { top: 50px; left: 200px; width: 20px; height: 100px; }
.wall6 { top: 150px; left: 200px; width: 100px; height: 20px; }
.wall7 { top: 250px; left: 50px; width: 20px; height: 130px; }
.wall8 { top: 280px; left: 170px; width: 130px; height: 20px; }
.wall9 { top: 330px; left: 100px; width: 120px; height: 20px; }
.wall10 { top: 50px; left: 50px; width: 150px; height: 20px; }
.finish {
position: absolute;
top: 10px;
right: 10px;
font-size: 2rem;
color: #FFD700;
z-index: 10;
}
</style>
</head>
<body>
<h1>Maze Game - Reach the Home!</h1>
<div class="game-container">
<div class="maze">
<!-- Existing walls -->
<div class="walls wall1"></div>
<div class="walls wall2"></div>
<div class="walls wall3"></div>
<div class="walls wall3-hole"></div>
<div class="walls wall4"></div>
<div class="walls wall4-hole"></div>
<!-- Additional walls for more challenge -->
<div class="walls wall5"></div>
<div class="walls wall6"></div>
<div class="walls wall7"></div>
<div class="walls wall8"></div>
<div class="walls wall9"></div>
<div class="walls wall10"></div>
<!-- Ball -->
<div class="ball" id="ball"></div>
<!-- Home Icon (Finish Point) -->
<div class="finish" id="finish">🏠</div>
</div>
</div>
<script>
const ball = document.getElementById('ball');
const finish = document.getElementById('finish');
const maze = document.querySelector('.maze');
let ballX = 10; // Initial position
let ballY = 10;
const ballSize = 20;
const mazeSize = 380;
function updateBallPosition() {
ball.style.left = ballX + 'px';
ball.style.top = ballY + 'px';
}
document.addEventListener('keydown', moveBall);
function moveBall(e) {
const step = 10; // The ball moves 10px per key press
switch(e.key) {
case 'ArrowUp':
if (ballY > 0) ballY -= step;
break;
case 'ArrowDown':
if (ballY < mazeSize - ballSize) ballY += step;
break;
case 'ArrowLeft':
if (ballX > 0) ballX -= step;
break;
case 'ArrowRight':
if (ballX < mazeSize - ballSize) ballX += step;
break;
}
updateBallPosition();
checkCollision();
}
function checkCollision() {
const walls = document.querySelectorAll('.walls:not(.wall3-hole):not(.wall4-hole)');
walls.forEach(wall => {
const wallRect = wall.getBoundingClientRect();
const ballRect = ball.getBoundingClientRect();
if (ballRect.left < wallRect.right &&
ballRect.right > wallRect.left &&
ballRect.top < wallRect.bottom &&
ballRect.bottom > wallRect.top) {
resetGame();
}
});
// Check if ball reaches the home icon (🏠)
const finishRect = finish.getBoundingClientRect();
const ballRect = ball.getBoundingClientRect();
if (ballRect.left < finishRect.right &&
ballRect.right > finishRect.left &&
ballRect.top < finishRect.bottom &&
ballRect.bottom > finishRect.top) {
alert('You Win!');
document.removeEventListener('keydown', moveBall);
}
}
function resetGame() {
ballX = 10;
ballY = 10;
updateBallPosition();
alert("You hit a wall! Try again.");
}
</script>
</body>
</html>