Code for maze game using the html css and javascript

Prince - Oct 19 - - Dev Community

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Code

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>Challenging Maze Game</title>
  <style>
    * {
      margin: 0;
      padding: 0;
      box-sizing: border-box;
    }

    body {
      background: #000;
      font-family: 'Arial', sans-serif;
      display: flex;
      justify-content: center;
      align-items: center;
      height: 100vh;
      overflow: hidden;
    }

    h1 {
      position: absolute;
      top: 20px;
      color: #00FF00;
      font-size: 2rem;
      text-align: center;
      width: 100%;
    }

    .game-container {
      position: relative;
      width: 400px;
      height: 400px;
      border: 5px solid #00FF00;
      display: flex;
      justify-content: center;
      align-items: center;
    }

    .maze {
      position: relative;
      width: 380px;
      height: 380px;
      background: radial-gradient(circle, rgba(0, 0, 0, 0.9), rgba(0, 255, 0, 0.1));
      border: 2px dashed #00FF00;
    }

    .ball {
      position: absolute;
      top: 10px;
      left: 10px;
      width: 20px;
      height: 20px;
      background-color: #FF4500;
      border-radius: 50%;
      box-shadow: 0 0 15px #FF4500, 0 0 50px #FF4500, 0 0 100px #FF4500;
      transition: 0.1s linear;
    }

    .walls {
      position: absolute;
      background-color: #00FF00;
      z-index: 1;
    }

    /* Existing walls */
    .wall1 { top: 0; left: 100px; width: 20px; height: 180px; }
    .wall2 { top: 200px; left: 100px; width: 20px; height: 180px; }

    /* Wall 3 with hole */
    .wall3 { top: 100px; left: 300px; width: 20px; height: 120px; }
    .wall3-hole { top: 260px; left: 300px; width: 20px; height: 120px; background-color: transparent; }

    /* Wall 4 with hole */
    .wall4 { top: 100px; left: 100px; width: 100px; height: 20px; }
    .wall4-hole { top: 100px; left: 220px; width: 100px; height: 20px; background-color: transparent; }

    /* New additional walls */
    .wall5 { top: 50px; left: 200px; width: 20px; height: 100px; }
    .wall6 { top: 150px; left: 200px; width: 100px; height: 20px; }
    .wall7 { top: 250px; left: 50px; width: 20px; height: 130px; }
    .wall8 { top: 280px; left: 170px; width: 130px; height: 20px; }
    .wall9 { top: 330px; left: 100px; width: 120px; height: 20px; }
    .wall10 { top: 50px; left: 50px; width: 150px; height: 20px; }

    .finish {
      position: absolute;
      top: 10px;
      right: 10px;
      font-size: 2rem;
      color: #FFD700;
      z-index: 10;
    }
  </style>
</head>
<body>
  <h1>Maze Game - Reach the Home!</h1>
  <div class="game-container">
    <div class="maze">
      <!-- Existing walls -->
      <div class="walls wall1"></div>
      <div class="walls wall2"></div>
      <div class="walls wall3"></div>
      <div class="walls wall3-hole"></div>
      <div class="walls wall4"></div>
      <div class="walls wall4-hole"></div>

      <!-- Additional walls for more challenge -->
      <div class="walls wall5"></div>
      <div class="walls wall6"></div>
      <div class="walls wall7"></div>
      <div class="walls wall8"></div>
      <div class="walls wall9"></div>
      <div class="walls wall10"></div>

      <!-- Ball -->
      <div class="ball" id="ball"></div>

      <!-- Home Icon (Finish Point) -->
      <div class="finish" id="finish">🏠</div>
    </div>
  </div>

  <script>
    const ball = document.getElementById('ball');
    const finish = document.getElementById('finish');
    const maze = document.querySelector('.maze');

    let ballX = 10;  // Initial position
    let ballY = 10;
    const ballSize = 20;
    const mazeSize = 380;

    function updateBallPosition() {
      ball.style.left = ballX + 'px';
      ball.style.top = ballY + 'px';
    }

    document.addEventListener('keydown', moveBall);

    function moveBall(e) {
      const step = 10;  // The ball moves 10px per key press

      switch(e.key) {
        case 'ArrowUp':
          if (ballY > 0) ballY -= step;
          break;
        case 'ArrowDown':
          if (ballY < mazeSize - ballSize) ballY += step;
          break;
        case 'ArrowLeft':
          if (ballX > 0) ballX -= step;
          break;
        case 'ArrowRight':
          if (ballX < mazeSize - ballSize) ballX += step;
          break;
      }

      updateBallPosition();
      checkCollision();
    }

    function checkCollision() {
      const walls = document.querySelectorAll('.walls:not(.wall3-hole):not(.wall4-hole)');
      walls.forEach(wall => {
        const wallRect = wall.getBoundingClientRect();
        const ballRect = ball.getBoundingClientRect();

        if (ballRect.left < wallRect.right &&
            ballRect.right > wallRect.left &&
            ballRect.top < wallRect.bottom &&
            ballRect.bottom > wallRect.top) {
          resetGame();
        }
      });

      // Check if ball reaches the home icon (🏠)
      const finishRect = finish.getBoundingClientRect();
      const ballRect = ball.getBoundingClientRect();
      if (ballRect.left < finishRect.right &&
          ballRect.right > finishRect.left &&
          ballRect.top < finishRect.bottom &&
          ballRect.bottom > finishRect.top) {
        alert('You Win!');
        document.removeEventListener('keydown', moveBall);
      }
    }

    function resetGame() {
      ballX = 10;
      ballY = 10;
      updateBallPosition();
      alert("You hit a wall! Try again.");
    }
  </script>
</body>
</html>

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