[Game of Purpose] Day 26

Maciej Sawicki - Jun 13 - - Dev Community

Today I made propellers animation start and end smoothly, instead of instantly. In my BP_Propeller Blueprint I used a Timeline node, where I specified a curve. In this case it ramps up in 2 seconds non-linearly.

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Then I used that in my Event Graph.

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I also learned how to make a global function by creating a Blueprint Function. I moved my RPM to Deg/s function converter, since it looks kind of reusable.

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